

The depth of field effect now blurs the wireframe. GGX reflections with higher roughness values now look better.Ībsorption and Scatter in Subsurface Scattering now works more consistently with different scene scales.Īdjusting texture tiling when used with transparency now updates the shadowed result when using ray tracing.īokeh shapes work in final renders again. Highlight values are now correct when using 16-bit file formats for final renders. Normal mapped low poly meshes used with Subsurface Scattering no longer causes an increase in the normal map intensity.īlack edge artifacts due to extreme normal map values have been improved. The Shadow Catcher object now renders as expected in the Alpha Mask Render Pass and when Transparency is enabled for final renders in raster mode. The default Fog settings have been updated to create a more natural result. The Shadow Catcher object now softly fades when used with Fog objects and the Depth of Field effect.įog has been updated to better account for light attenuation and now accounts for changes in scene scale. Disable Derive Refractive Index from Reflectivity to control this value directly. The Refractive Index (or how intense the distortion is) can now be controlled independently from Reflectivity. Note: the high-quality mode is only available with CPU denoising. New high-quality Denoising mode that uses pre-filtering and a special mode for glossy refractive materials and mirror-like surfaces. Real-time GPU denoising has been enabled for animation playback as well. Real-time denoising is now available for Nvidia RTX GPUs.ĭenoising now features additional configurable options to define whether to use the CPU or GPU, and set the quality of the denoising.
